Can gamification really assess soft skills? We're taking stock.

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Can gamification really assess soft skills? We're taking stock.

Can gamification really assess soft skills? We're taking stock.

6 minutes
07/01/2025
Rédigé par
Emma Ruiz

In a changing professional world, human skills — communication, stress management, problem solving, leadership — are becoming increasingly important in recruitment, mobility and training processes.

But how do you assess them in a reliable, objective, and engaging way? Are conventional tests sufficient? And can gamification, often seen as a simple engagement tool, really do better?

Chez Yuzu.hr, we think that gamification is much more than a fad. Used with method and scientific rigor, it makes it possible to assess soft skills effectively. But be careful: it all depends on how it is designed and For what purpose it is used.

HR gamification: a trend that is becoming firmly established

An answer to the limits of classical methods

Gamification in business is gradually emerging as a credible alternative to traditional assessment approaches. Faced with tools that are often considered too declarative, standardized or not very engaging, she proposes a new path: observe real behaviors in an immersive and structured setting.

This approach meets a double challenge for HR teams:

  • Reinforcing commitment candidates or collaborators in the evaluation process

  • Increase reliability decisions based on data from simulations

A natural evolution of HR practices

Far from being a mere fad, gamification is now part of a wider reflection on the evolution of HR processes: how to reconcile user experience, scientific requirement and operational efficiency ?

It is precisely in this dynamic that Yuzu.hr is part of, by offering a solution for evaluating soft skills at the same time:

  • Immersive and stimulating for candidates,

  • scientifically structured for recruiters,

  • easily integrated in recruitment or mobility paths.

But beyond the fun aspect, an essential question remains:


Can gamified tools really measure soft skills?

A debate between experts to see more clearly

To explore this unfiltered subject, two recognized specialists competed on the show. Clash HR :

  • Maxime Boutille, PhD in occupational psychology and scientific director at Yuzu

  • Arnaud D'Hoine, ex-HR director, now an expert in employer branding and HR advice

This face-to-face debate addresses the real questions without taboos:

  • Can we objectively evaluating behavior through a game?

  • What is the scientific validity gamified tools?

  • What are the risks of exclusion or bias?

  • How do you distinguish a marketing gimmick from a rigorous measurement tool?

What you need to remember (and why Yuzu makes a difference)

The real benefits of gamification

Far from being a simple marketing tool, gamification — when it is well designed — presents measurable benefits :

  • Decontextualized immersion : the candidate is immersed in a fictional universe (at Yuzu, a space station), which frees him from classical codes and reveals his real behaviors.

  • Dynamic observation : we measure concrete actions (reaction time, strategy, strategy, mistakes, decisions...) and not intentions or speeches.

  • Higher commitment : the completion rate of gamified evaluations can reach 90%, compared to 50—60% for conventional tests.

  • Stress reduction : the fun environment reduces the pressure felt, which promotes authenticity.

  • Reducing social biases : unlike an interview, the game is not influenced by eloquence, gender, or degree.

The essential condition: scientific rigor

It is here that The difference between a serious gamified tool and a gimmick is obvious. At Yuzu, we have taken a clear decision: to do science the basis of evaluation.

Our commitments:

  • Each skill measured is clearly defined, tested and calibrated on thousands of profiles.

  • Our reliability scores (between 0.7 and 0.85) exceed minimum industry standards.

  • THEaccessibility is total : our games only evaluate clicks, not reflexes or technical knowledge.

  • We systematically train HR to interpreting the results and the ethical use of our solution.

Should classical methods be abandoned?

The answer is no. Gamification does not replace structured interviews, technical tests or professional situations. She the completes.

A particularly useful tool when:

  • You need prequalify a large volume of candidates without mobilizing too much HR

  • You want reduce recruitment biases, in particular on invisible soft skills (leadership, adaptability...)

  • You are recruiting profiles who don't know how to “sell themselves” In maintenance, but who excels in action

  • You are looking to modernizing the candidate experience without sacrificing rigor

Risks to avoid (and how Yuzu anticipates them)

In the debate, Arnaud D'Hoine raises several points of vigilance that are important to remember:

  • Shiny object effect : pay attention to solutions that focus on fun without a solid methodological framework.

  • Biased accessibility : some candidates may be at a disadvantage if they are not familiar with the game world.

  • Confusion between game performance and real soft skills : you can excel in a game without having the skills expected on the job.

At Yuzu, we respond to these challenges:

  • By one standardization of scenarios, all candidates are faced with the same decisions

  • By one clear concept of purpose : each mission in the game is aligned with a skill to observe

  • By one total traceability data and transparency on scores (GDPR compliance included)

In conclusion: a serious path, provided it is demanding

Gamification It is not a toy. Poorly designed, it can be useless, even counterproductive. But when thought of as a A real tool for behavioral observation, rigorous, accessible and ethical, it becomes a A great way to reveal human potential.

This is exactly the mission Yuzu has set for himself.

Test our gamified soft skills assessment

Do you want to see what our solution gives in concrete terms?
Request a personalized demo or try our immersive game.